So when I did a couple test renders of flowers a month or so ago, I realized that I would need to give the flowers some subtle movement in order to breathe some more life into the piece. I first experimented with blend shapes at the suggestion of one of my instructors but that didn't turn out so well and I kind of forgot about animating the flowers for a while. I was trying to avoid rigging them because I remember rigging to be a giant pain in the @$$ but just this week I had to rig a character for work and I did a pretty decent job at it, if I do say so myself.
So I spent today rigging one of my flowers. Below is the test render and the playblast. For some reason the playblast has that stuttering petal in the back but it renders fine.